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Image source: Macmillan Publishers
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Strum, James, Andrew Arnold and Alexis Frederick-Frost. Adventures in Cartooning: Create a World. 2023. 112 pages. LP: $18.99, ISBN: 9781250839411. Ages 6-10.
Strum and company pull back the curtain on the cartooning process in a fun, relatable way so that children are empowered to make their own comics. Knight wants to create complex, exciting worlds ripe for rollicking adventures, but his friend Edward the Horse only draws candy. After seeing him off in a huff, Knight consults Elf, a cartooning expert who teaches him that richly detailed worlds come from simple concepts such as perspective, lines, and shapes:
Knight learns how to create elaborate visual worlds with these drawing techniques. Elf teaches him how to move the story along further with narrator boxes and speech bubbles. While his world building explodes, Knight is still dissatisfied without his friend, Edward, by his side. After a brush with a candy-eating dragon, Elf helps Knight realize he has the power to bring back Edward through a marker and his drawing techniques.
The narrative of Knight's desire to create the perfect world vs. the importance of friendship gets a little lost among all that the authors work to accomplish. What Adventures in Cartooning does well is empower children with tools to create their own graphic stories. The illustrations are humorous, brightly colored, and clear. The plot itself meanders a little in the middle as Elf goes off to help other aspiring cartoonists and Knight continues his drawing adventures. The story ends with a fun twist though, encouraging readers to pick up other books in the series.
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Image source: Hoopla
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Gravel, Elise. The Bug Club. 2021. 56 pages. LP: $17.95, ISBN: 9781770464155. Ages 6 and up.
In this nonfiction introduction to bugs, Gravel strikes a balance between cartoonish illustrations to make these misunderstood invertebrates more appealing, and realistic drawings that capture their body parts and actions. She starts with a story that draws young readers in, revealing how she's loved bugs since she was a kid, considered becoming an entomologist, and went on to become an artist while retaining her interest in these creatures. After establishing why they are important to planet Earth, Gravel unveils their fascinating weirdness along with facing page case studies of various bugs.
Less of a graphic novel and more of a highly illustrated, encyclopedic consideration of bugs for both younger and older children, The Bug Club meshes text and pictures well. The pages on the Dung Beetle skew more cartoon-like, while the written information about their power and strength is supported by the drawing of one determined beetle pushing a ball of dung:
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Image source: Hoopla |
This cute beetle representation is supplemented by more accurate illustrations:
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Image source: Hoopla
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Gravel removes the stigma and disgust humans tend to feel about bugs through her clear narrative, the story of her own connection to these creatures, and pictures that work to make them likable while not sacrificing authenticity.
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Image source: author's |
Kibuishi, Kazu. Amulet: Book One, The Stonekeeper. 2008. 192 pages. LP: $16.39, ISBN: 978-0-439-84681-3. Ages 9-13.
Where I volunteer, the number one book request is for anything scary, and number two is for graphic novels. This first volume of Kibuishi's classic Amulet series fits both criteria. From the tragic prologue when Emily's dad dies in a car accident to the move to the spooky old house and then through to her mother's kidnapping from a horrible creature from the basement--this is one creepy book.
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Image source: Hoopla |
Kibuishi's illustrations reinforce his unsettling story--they are moody, dark, and full of wonder and uneasy images. He keeps his dialog and narration pretty tight both before and after Em and her brother, Navin, cross over into the world of Alledia. Interspersed with explanations about her role as the keeper of the amulet from her dying great grandfather and the robotic creatures he created are plenty of action scenes:
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Image source: Hoopla |
These scenes crackle across the page with sound effects depicted by bold words in agitated fonts, disparately-sized and angled panels, and white dashes representing movement through space. The art, dialog, and narration work harmoniously together to propel the story forward and make it understandable for young readers who, if they are like me, will want to devour every book in this 9-part series.
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Image source: Harper Collins Publishers |
Brown, Don. In the Shadow of the Fallen Towers: The Seconds, Minutes, Hours, Days, Weeks, Months, and Years after the 9/11 Attacks. 2024. 128 pages. LP: $11.99, ISBN: 9780063360983. Ages 13 and up.
Brown manages to corral a complicated, horrifying series of events and their aftermath into 128 pages and to do so with an older middle school and YA audience in mind. In the Shadow of the Fallen Towers brings young readers along for the chaos and devastation of the 9/11 attacks as they unfold. Further pages reveal what was happening around the country and the world at that time and in the time periods to follow. While the rushed, jarring quality of the narration and illustrations may have been an artistic choice, conveying a journalistic sense of urgency and emergency, they lend an unfinished, early draft feel to this graphic novel.
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Image source: Hoopla
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On the page above, the narration complements the images as Brown explains how rescuers had to wear respirators to resist toxic gasses and how rescue dogs performed dangerous searches. But the sketches of both heroes appear to have been done quickly and unsympathetically, as though finer features were going to be added at a later time but then forgotten. The font chosen for the narration boxes is likewise light and insubstantial, almost as though it was stamped on with too little ink. These choices may have been deliberate, reflecting the death and destruction of the scenes themselves--maybe it is better not to look to closely or depict them too vividly. But I wonder if this approach draws young readers in or induces them to skim over important parts.
The plot is not straightforward because what happened on 9/11 and after is complicated, but Brown skillfully lays out the many parts and places of the story from New York city to Washington D.C. to Pennsylvania to Pakistan and Afghanistan. His quick, plain sketch style serves him best when he portrays "the pile--" the almost unimaginable scale of destruction after the twin towers fell and also when he explains and shows the torture of a prominent al-Qaeda leader by the U.S. government. This is still disturbing, but the author's choice to show the torture as vaguely as possible is appropriate for teen readers.
Brown does not shy away from this tragic time, nor its complexities like the backlash against Muslims in America and the conflict in Afghanistan. Some of the characters speak directly to the reader, bearing witness to what they saw and felt. While the narration and speech bubbles help bring this important time in history to life, the art work could have done more to enhance the empathy readers will feel toward those who lived through it.
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Image source: Author's
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King, Thomas. Borders. Illustrated by Natasha Donovan, 2021. 192 pages. LP: $24.99, ISBN: 9780316593069. Ages 8-12.
On their trip from Canada to the Salt Lake City to visit his sister, the boy hopes to eat at a restaurant, get an orange soda, and have a fun reunion. These desires are put on hold when his mom insists on protecting the dignity of their identity as Blackfoot tribal members and defying laws meaninglessly imposed on their people. The narration, dialog, and color-saturated illustrations of Borders bring these two disparate points of view together in a simple, laconic story.
King's characters do not waste words in this graphic novel, and his narrative text boxes are just long enough to convey a straightforward story detailing how the sister left the Blackfoot community to live in Salt Lake City. After some resentment about her daughter's leaving, the mom decides to travel with the boy to finally make a visit.
But when they reach the Canadian/United States border, a simple trip becomes complicated. Blackfoot land defies boundaries imposed by colonial powers. The mother is Blackfoot. She owes no allegiance to either side who keep and enforce the laws of their border. And when asked her citizenship, she gives her truthful answer,
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Image source: author's |
Blackfoot side.
However, this answer does not conform to the binary imposed by either Canada or the U.S. So, the boy and his mother must wait--spending time at the duty-free store and sleeping in their car--until an understanding border official decides to let them through. On the way back, the potential for media coverage of their story compels officials to let them return.
While the text is brief, Donovan's illustrations are bold and bursting with color. As night falls on the family and they spend it in their car, the mom tells stories for the boy to remember, stories reflected in the stars. The gradient blues and the sparkling stars support the magic of the mother's stories.
Image source: author's
Because King unspools his tale simply and without excess description, when the mother declares their citizenship as Blackfoot, it stands out. The illustrations support the importance of this declaration by letting the border police, mother, and son pause as they all absorb the importance of this moment. Children may need guidance as to why this is a significant part of the story and how it leads to the friendly but pointed standoff at the border. They may identify with the boy, who just wants to get through and see his sister, but begin to understand the mom and why she decides to stick to her principles.
The book ends with the mom and son returning to their Blackfoot community, after a good visit with their daughter and sister, as the sunsets. Again, no excess narration or dialog is necessary. The tranquility and beauty of the moment, which defies the will of man, is reflected in the illustrations.
Image source: author's